Pitch Deck: Yokai Spirit Bowl
A short Pitch Deck presentation for "Yokai Spirit Bowl," a visual novel game where the player must feed haunting ghosts food and overcome the many mysteries that plague both the…
A short Pitch Deck presentation for "Yokai Spirit Bowl," a visual novel game where the player must feed haunting ghosts food and overcome the many mysteries that plague both the…
The High Concept for "Yokai Spirit Bowl," a visual novel game where the player must feed haunting ghosts food and overcome the many mysteries that plague both the living and…
The Game Design Document for "Yokai Spirit Bowl," a visual novel game where the player must feed haunting ghosts food and overcome the many mysteries that plague both the living…
For the module "Medienpraxis Online," students were split into groups and encouraged to pursue their own media projects. Because of the ever-growing popularity of social media face filters, my group…
A quick exercise to design a DnD campaign for players with already established characters and specific interests. Students had to come up with an overarching story plotline along with writing…
Sakura Kaizen is a Serious Game that is meant to teach players about the Japanese Concept of "Kaizen". Kaizen is a method of optimization, in which processes (such as in…
Polaroid is a first person survival horror game similar to "Phasmophobia."The player plays as Alec Palmer, who can use his polaroid camera to create photographs that surveil the area of…
MOBarena is a procedurally generated Hack n' Slay Battle Royale using Voxel graphics.In this Free-to-Play multiplayer game, players play as one of many different classes and fight for survival amongst…
A simple documentation for a Serious Game to teach students about Business Administration.The task was to make a concept for a mobile game meant to teach aspects of Business Administration…
As part of our Level Design course, we were tasked to conceptualize a game as a class that could be split into various levels. While the game was created as…
Following the class concept of our Alien Platformer, each student had to design a level that would be implemented at different points of the game. I had to conceptualize the…