Following the class concept of our Alien Platformer, each student had to design a level that would be implemented at different points of the game.
I had to conceptualize the sixth level out of thirteen.
In my level, “The Vault,” players find themselves on a mysterious office floor. Besides the occasional Flying Seeker, only the big, ominous vault seems to be of much interest.
The players must navigate the alien through the vents of the Vault room in order to get the keycard to progress through to the next level.
But will they dare to attempt to plunder the riches that lie within the vault?





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