Pitch Deck: Yokai Spirit Bowl
A short Pitch Deck presentation for "Yokai Spirit Bowl," a visual novel game where the player must feed haunting ghosts food and overcome the many mysteries that plague both the…
A short Pitch Deck presentation for "Yokai Spirit Bowl," a visual novel game where the player must feed haunting ghosts food and overcome the many mysteries that plague both the…
The High Concept for "Yokai Spirit Bowl," a visual novel game where the player must feed haunting ghosts food and overcome the many mysteries that plague both the living and…
The Game Design Document for "Yokai Spirit Bowl," a visual novel game where the player must feed haunting ghosts food and overcome the many mysteries that plague both the living…
A quick exercise to design a DnD campaign for players with already established characters and specific interests. Students had to come up with an overarching story plotline along with writing…
Sakura Kaizen is a Serious Game that is meant to teach players about the Japanese Concept of "Kaizen". Kaizen is a method of optimization, in which processes (such as in…
Polaroid is a first person survival horror game similar to "Phasmophobia."The player plays as Alec Palmer, who can use his polaroid camera to create photographs that surveil the area of…
MOBarena is a procedurally generated Hack n' Slay Battle Royale using Voxel graphics.In this Free-to-Play multiplayer game, players play as one of many different classes and fight for survival amongst…
A simple documentation for a Serious Game to teach students about Business Administration.The task was to make a concept for a mobile game meant to teach aspects of Business Administration…
A small Doom level made for GZDoom using Slade. You're armed with nothing but a pistol against a group of the strongest enemy in the game! What better way to eliminate them…
As part of our Level Design course, we were tasked to conceptualize a game as a class that could be split into various levels. While the game was created as…
Following the class concept of our Alien Platformer, each student had to design a level that would be implemented at different points of the game. I had to conceptualize the…